Setting the stage…
Red and blue squads lob paint across a yard of crates. Two splats and you're on the bench. The last squad standing wins.
Ready when you are
Drag to steer. Push further to run faster.
Charge and lob.Hold Throw to charge, release to lob a paint ball at the rival you face. A longer charge throws further.
Two splats and you sit.The first hit marks you, the second sends you to your bench. Crates stop a ball that comes in low: duck behind one while you reload.
Last squad standing.Splat every rival and your squad wins. At the buzzer, the squad with more players standing wins; then the one with more hits.