Setting the stage…
Everyone holds a blast ball. Charge a throw, knock rivals off a shrinking court, and be the last ones standing.
Ready when you are
Drag to steer. Push further to run faster.
Charge and throw.Your ball comes back a moment after each throw. Hold Throw to charge; your aim locks onto the rival you face.
Keep moving.A red line to you means a rival is aiming: step aside. One hit only rocks you to the edge; a second within a few seconds can knock you off. Walking never does.
Last ones standing.The court shrinks. When the field thins, survivors meet on one final court until the qualifying places are set.